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Types Of User Program Effect; Modification Parameters - Sony DFS-700 Service Manual

Dme switcher, digital/analog input board, analog composite input board, digital multi effects board, 3d video mapping effects board
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User Program Effects

Types of User Program Effect

There are four types of user program effects. The four types must be
registered saved in the pattern number ranges shown below.
Effect type
Linear
Nonlinear
Linear: effects built from rotation, magnification, and movement of the
x-, y-, and z-axes
For details of the modification parameters, see page 4-6.
Nonlinear: modifications of the page turn, page roll, and sphere effects,
together with z-axis rotation, magnification, and movement
For details of the modification parameters, see page 4-7.
Transition effects: effects which accomplish a transition from one scene
to another. After the effect completes, the background image (B) and
foreground image (F) are interchanged.
F
Key frame 1
When you execute an effect saved as shown above in the "normal"
direction (with the REV button off), the key frames go in the sequence
from 4 to 1.
Animation effects: effects in which the foreground image (F) remains on
the background image (B). You can vary the shape of the foreground
image, or move it about the screen.
B
F
Key frame 1
When you execute an animation effect saved as shown above in the
"normal" direction (with the REV button off), again the key frames go in
the sequence from 4 to 1.
4-4
Chapter 4 Advanced Operations
Pattern number
Transition
9000 to 9009
Animation
9100 to 9109
Transition
9200 to 9209
Animation
9300 to 9309
B
Key frame 2
Key frame 3
Key frame 4
Example of a transition user program effect
F
Key frame 2
Key frame 3
Key frame 4
Example of an animation user program effect

Modification Parameters

You can adjust key frames, using the effect control section and location
section to set the parameters described on pages 4-6 and 4-7.
• If you specify a linear user program effect number, the following three
pages appear in the menu display.
Page 1/3: Rot-X, Rot-Y, Rot-Z, Pers
Page 2/3: Loc-X, Loc-Y, Loc-Z, KfDur
You can control Loc-X, Loc-Y, and Loc-Z from the location
section.
Page 3/3: key frame temporary storage
• If you specify a nonlinear user program effect number, the following
three pages appear in the menu display.
Page 1/3: Angle, Offset, Rot-Z, Radius, FORM
Page 2/3: Loc-X, Loc-Y, Loc-Z, KfDur
You can control Loc-X, Loc-Y, and Loc-Z from the location
section.
Page 3/3: key frame temporary storage
TITLE
1
2
EDITOR
LUM
LUM
GPI
CRK
CRK
SET UP
MASK
MASK
SHIFT
CCR
LIGHTING
CCR
AUXILIARY
BLACK
1
2
BACKGROUND
BLACK
1
2
FOREGROUND
BLACK
1
2
Menu display
Control knobs
Location section
USER PGM
SNAP SHOT
DSK
EDGE
STATUS EDIT
LUM
TRAIL
SHADOW
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
MASK
SOFT
RECALL
MATTES
BORDER
PATTERN
PAGE
F1
F2
F3
F4
F5
LOCATION
HOLD
ADJ
INPUT
EFFECT
TRANS RATE
DSK
PATTERN NUMBER
FTB
SET
SET
TITLE 1
TITLE 2
DSK
SUPER BG FRGD 2 MEMORY
FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT
DIRECT
DSK PVW
SOURCE
SOURCE
FILL
RECALL
PATTERN
FADE
LAST X
TO
7
8
9
3
4
5
6
7
8
MEMORY
INT
TITLE
INS
BLACK
VIDEO
4
5
6
DEL
INT
3
4
5
6
7
8
MEMORY
CUT
VIDEO
P IN P
DSK
1
2
3
RST
DOWN
UP
ENTER
0
AUTO
INT
3
4
5
6
7
8
MEMORY
VIDEO
TRANS
PATTERN/KEY PAD
4-5
Chapter 4 Advanced Operations

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